![]() Shooting the yellow/black squares activates a point_teleport to move the remote destination of the trigger_teleport. The trigger_teleport's target is moved using point_teleport entitys. So, the player will be teleported twice before reaching the final destination. To make the player choose where he wants to go, the point_teleport is inside a trigger_teleport. tr_teleport (the command for teleporting) is an alias for an ent_fire command to activate the point_teleport. This entity teleports a target entity, in this case, the player. Id rather get better on my own and in a training session, rather than. I just need to get a map to train for airblasting projectiles. I mean that as in, no bots spawn or anything really. I tried trwalkwayrc2, Idk if thats the most up to date version, but when I tried it, the map did not work. If you want to know the mechanic, the player is teleported using a point_teleport entity. Hello, I am here for what I put for the title. ![]() The door will slide down in the next version.ĭelusion's Beta: we are thinking about adding individual spawns for the next version, so the player can choose which bots he/she want to use ![]() Ninja Kow: That happened to me before, but I never thougt that it was the door under it :facepalm. Sv_cheats is on, so players can easily cheat each other and there are already good duel maps around. |Cerious|: An extra spawning place would be nice, but teleporting them back will gradualy fill the place where they fall, making practice quite annoying.
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