![]() ![]() A perfect pivot is borderline frame-perfect, so it is extremely difficult to do, especially with the flat analog stick on the 3DS. This is known among SSB4 players as a perfect pivot. A prime example of this is with, where pivoting is used to fully exploit his hitbox.In Brawl, random makes pivoting, like most other dashing-related techniques, riskier to perform.A similar technique in Smash 64, the, requires similar movement as pivoting.It is also possible to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. Outside of helping with combos, multiple characters have very useful pivots otherwise as part of their neutral game. Captain Falcon, and to an extent other characters, can also make use of pivots in combos by comboing a forward throw into a pivot resulting in low percentage kills due to how powerful the hitbox is. This is especially useful for and due to their long dash animations and fast falling speeds, though other characters are also able to use this technique. With pivoting instead of wavedashing, the player can bypass Marth's jumpsquat frames and landing frames, allowing Marth to use his forward smash much more quickly than if he were to use wavedashing.In, pivoting off platforms makes it possible for characters to grab the ledge and proceed to edgeguard.
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